The Cypher System is easy for beginners to learn but offers depth, nuance, and complexity for those who want it. Character creation involves making three basic choices, each a word or phrase, which together say something about the character: I’m a Rugged warrior who Metes out Justice. Or an Impulsive explorer who Is Licensed to Carry. Or maybe a Vengeful adept who Consorts With the Dead.

In other words, “I’m a blank blank who blanks,” with each blank being filled in with a word or phrase that describes your character both thematically and mechanically—because the choices you make tie directly to character stats and abilities. That phrase describes your character, but it doesn’t just sound cool—it also directly determines what your character can do in the game!

If you’re familiar with Numenera or The Strange, you already know how to play any Cypher System game. Many of the options are different, but they fit together in the manner you’re used to. If you’ve never played a Cypher System game, though, you’ll find it straightforward and intuitive.

Type, descriptor, and focus together shape your character, providing not only abilities and skills but also possibilities for interesting backgrounds and unique bonds with the other player characters. In other words, at every step of the way, the story is as important as the mechanics.

Let’s take a closer look at the basic choices you’ll make when creating a character in the Cypher System.

Type

The Cypher System offers four basic character types. Each type can be “flavored” to best fit the character concept, the genre or setting of your game, or to give the character a “multi-class” feel.
Your type establishes many of your starting traits: Your pools, edges, starting equipment, and special abilities, among other things. Some of these elements improve or are built upon as your character advances in tier.

The warrior is a good ally to have in a fight. Depending on the 
genre and setting in question, a warrior might weild a sword and shield in the gladiatorial arena, an AK-47 and a bandolier of grenades in a savage firefight, or a blaster rifle and powered armor when exploring an alien planet. Warriors are physical, action-oriented people. They’re more likely to overcome a challenge using force than by other means, and they often take the most straightforward path toward their goals. Knights, barbarians, soldiers, mercs, tanks, and fighters, among other character concepts, are based on the warrior type.

The adept masters powers or abilities outside the experience, understanding, and sometimes belief of others. They might be magic, psychic powers, mutant abilities, or just a wide variety of intricate devices, depending on the setting. Adepts are usually thoughtful, intelligent types. They often think carefully before acting and rely heavily on their supernatural abilities. Wizards, psychics, clerics, psions, occultists, and fey-touched character concepts are based on the adept type.

The explorer is a person of action and physical ability, fearlessly facing the unknown in strange, exotic, and dangerous places. Explorers are physical, but also probably knowledgeable. Although explorers can be academics or well studied, they are first and foremost interested in action. They face grave dangers and terrible obstacles as a routine part of life. Adventurers, rogues, drifters, reporters, and detectives are among the concepts based on the explorer type.

The speaker wields words, influence, and leadership. Speakers are smart and charismatic. They like people and, more important, they understand them. This helps speakers get others to do what needs to be done. Bards, diplomats, leaders, priests, and mesmerists are all based on the speaker type.

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Descriptor

After selecting your type, you choose a descriptor, such as Appealing, Fast, Sharp-Eyed, Brash, Skeptical, or Virtuous. The Cypher System Rulebook includes about 50 descriptors to choose from.

Your descriptor does more than add roleplaying flavor. It also typically adds points to one or more pools, provides some skills, and offers one or more additional abilities and maybe even some inabilities (things your character is specifically NOT good at).

Finally, your descriptor provides options for how your character is linked to your campaign’s first adventure and the other characters.

Focus

Finally, you choose a focus, the third part of your character’s descriptive phrase. Foci include such things as Bears a Halo of Fire, Solves Mysteries, Fights Dirty, Moves Like a Cat, and even Doesn’t Do Much. There are dozens of options.

Your focus provides additional starting equipment, suggestions for minor and major effect results typical for your character, and one or more special abilities that stack up as your character advances in tier. It also includes options for how your character is connected to other player characters, creating a built-in rationale for character parties to come together.

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Next: A Look at Gameplay

Get the Cypher System Rulebook!